Share this
How Heart Rate Training + Gamification = Retention
by Myzone on Thursday, 25 May 2017

It’s an exciting time in fitness with growth in every direction. Boutique studios, franchises, and specialty gyms are opening on every corner.
Yet nearly everyone in these fitness businesses are asking themselves some obvious, but difficult questions:
- How can I maintain my revenues?
- Am I creating a unique experience?
- Is my retention rate holding up?
Answers to the key components above (revenue/customer experience/retention) are obviously interrelated. What are you doing—or what can you be doing in your studio that touches these concepts?

Trends to Implement
Many studios have adapted two emerging trends to achieve this objective. One is heart rate training, which has gone from a simple monitoring of one’s heart rate to an entire spectrum of workout regimens. The other is “Gamification” - a fancy new term for “adding game-like elements to something (such as a task) to encourage participation.”
We are seeing this combination of heart rate training and gamification being used across the country within performance training centers and certain franchises. It allows fitness businesses to add friendly competition (and typically a small fee) into a specialty program to keep members and clients motivated.
The proven success comes through making workouts more fun and interactive (gamification) while also showing clients and members results (heart rate training).
Is your business prepared and positioned to add gamification and heart rate training? If you are looking to engage your clientele, show them results, and build a community - then YES it is!

Increase Your Offerings
The gamification component is a great way to make fitness more fun and create an atmosphere of camaraderie among your clients. The heart rate training part can level the playing field of intensity. Since clients are focused on their individual efforts for heart rate, you can leverage a broader demographic group, and thus, greater participation and more flexible class offerings.
According to the Association of Fitness Studios (AFS) 2016 Fitness Studio Operating and Financial Benchmarking Report, HIIT and Cross Training are being offered in just 19% of studios within the country.

HIIT (high-intensity interval training) continues to be a growing trend in the industry, but many club and studio owners sometimes aren’t sure how to implement this type of workout. Using heart rate based training can assist in taking out the guesswork when it comes to intensity.
If you are looking to increase your member/client retention (and who isn’t?), take a closer look at gamification and heart rate training. This strong combination can lead to better retention due to enhancing achievement of results, and building a stronger internal community. Together they often have another benefit - the addition of new clients who want to join in the fun!

About the Author:
Liz Callham is the Video Communicators Manager and Lead Contributor for the Association of Fitness Studios. She received her Bachelor’s Degrees from Illinois State University in Exercise Science and Public Relations and also completed a Masters in Business and Administration from DePaul University. She holds certifications as a Certified Strength and Conditioning Specialist from NSCA and Health Fitness Specialist through ACSM. She also sits on the Advisory Board for the Exercise Science Department at ISU.
Share this
- Myzone (159)
- Users (112)
- Community (109)
- trainers (94)
- master-trainers (87)
- News (85)
- Ayla Donlin (84)
- Emily Sopo (71)
- Myzone partners (56)
- fitness (40)
- clubs (38)
- Health and wellbeing (33)
- Myzone insight (28)
- Support (11)
- trainer (11)
- Guest Blog (7)
- guest-authors (7)
- myzone-press-releases (7)
- AFS (6)
- Challenges (6)
- member engagement (5)
- Club stories (4)
- Groups (4)
- Gamification (3)
- Media (3)
- Product Help (3)
- gym owners (3)
- MZ-Switch (2)
- Motivation (2)
- Physical health (2)
- Updates (2)
- fitness marketing (2)
- Corporate wellness (1)
- ECG (1)
- Heart Rate Training (1)
- Mental health (1)
- Myzone fitness tracker (1)
- PPG (1)
- Uncategorized (1)
- Wellness (1)
- member retention (1)
- wearable technology (1)
- March 2026 (1)
- February 2026 (2)
- January 2026 (2)
- December 2025 (1)
- November 2025 (1)
- October 2025 (3)
- September 2025 (3)
- August 2025 (1)
- July 2025 (4)
- June 2025 (2)
- May 2025 (1)
- April 2025 (3)
- March 2025 (3)
- February 2025 (4)
- January 2025 (4)
- December 2024 (2)
- November 2024 (4)
- October 2024 (5)
- September 2024 (7)
- August 2024 (2)
- July 2024 (2)
- June 2024 (5)
- May 2024 (1)
- April 2024 (6)
- March 2024 (4)
- January 2024 (4)
- December 2023 (3)
- November 2023 (3)
- October 2023 (8)
- September 2023 (6)
- August 2023 (8)
- July 2023 (10)
- June 2023 (5)
- May 2023 (12)
- April 2023 (2)
- March 2023 (5)
- February 2023 (12)
- January 2023 (12)
- December 2022 (2)
- November 2022 (7)
- October 2022 (5)
- September 2022 (7)
- August 2022 (2)
- July 2022 (2)
- June 2022 (9)
- May 2022 (7)
- April 2022 (4)
- March 2022 (9)
- February 2022 (3)
- January 2022 (8)
- December 2021 (1)
- November 2021 (6)
- October 2021 (6)
- September 2021 (9)
- August 2021 (9)
- July 2021 (3)
- June 2021 (5)
- May 2021 (4)
- April 2021 (3)
- March 2021 (1)
- February 2021 (2)
- January 2021 (2)
- December 2020 (2)
- November 2020 (2)
- September 2020 (1)
- August 2020 (2)
- July 2020 (5)
- June 2020 (2)
- May 2020 (4)
- April 2020 (2)
- January 2020 (1)
- December 2019 (1)
- October 2019 (1)
- July 2019 (1)
- June 2019 (1)
- May 2019 (2)
- April 2019 (3)
- March 2019 (1)
- February 2019 (1)
- December 2018 (1)
- November 2018 (1)
- October 2018 (2)
- May 2018 (1)
- April 2018 (1)
- March 2018 (5)
- February 2018 (6)
- January 2018 (7)
- December 2017 (4)
- November 2017 (5)
- October 2017 (4)
- September 2017 (5)
- August 2017 (6)
- July 2017 (4)
- June 2017 (3)
- May 2017 (5)
- April 2017 (5)
- March 2017 (3)
- February 2017 (5)
- January 2017 (17)
- December 2016 (10)
- November 2016 (7)
- October 2016 (6)
- September 2016 (12)
- August 2016 (9)
- July 2016 (6)
- June 2016 (7)
- May 2016 (7)
- April 2016 (9)
- March 2016 (7)
- February 2016 (7)
- January 2016 (8)
- December 2015 (2)
- November 2015 (4)
- October 2015 (5)
- September 2015 (5)
- June 2015 (6)
- May 2015 (3)